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Info
Ifrit
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Characters

Yuna
Lulu
Tidus
Rikku
Auron
Wakka
Kimahri


Legendary Weapons

Nirvana
Godhand
Caladbolg
Masamune
Spirit Lance
Onion Knight
World Champion

BOSS FIGHTS

Sinspawn Ammes
Geosgaeno
Klikk
Tros
Kimahri
Sin (Fin)
Sinspawn Echuilles
Lord Ochu
Sinspawn Geneaux
Oblitzerator
Chocobo Eater
Sinspawn Gui
Extractor
Spherimorph
Crawler/Negator
Seymour/Anima
Wendigo
Evrae
Isaaru
Evrae Atlanta
Seymour Natus
Defender X
Biran/Yenke
Seymour Flux
Sanctuary Keeper
Spectral Keeper
Yunalesca
Sin (Left/Right Fins)
Sinspawn Genais
Overdrive Sin
Seymour Omnis
Jecht  
 
 


 


 


 


 


 


SEYMOUR NATUS

HP: Seymour: 36,000 (3,500), Mortibody: 4,000
AP: 6,300 (9,450)
WEAKNESS: None
STEAL: Seymour: Tetra Elemental, Mortibody: None


  Tidus, Yuna and Auron will all have Trigger Commands that
allow them to boost one of their attributes. Start by pounding
away at the duo with Overdrives, if they are available. Do not
summon aeons, because Seymour will immediately kill them.
Instead, use Yuna's abilities to heal and restore life.

  If you attack Seymour directly, he will counter by casting
one of his multi-spells, or he might eliminate a character with
Flare. He can also turn one of your party members to
stone. If this occurs, immediately use a Soft on that character.

  The prime target in this fight is the Mortibody. When its
HP runs dry, it will drain HP from Seymour. However, it also
casts Cura on Seymour. You can use this to your advantage
by having Yuna cast Reflect on Seymour. Then when the
Mortibody tries to heal Seymour, one of your party members
will be healed instead. With Reflect in place, keep
attacking the Mortibody and eventually it will drain
Seymour of all his HP.